I am Unity Developer that prides himself in writing clean code, using optimal solutions and being a good communicator.
Meaning that I know, understand, and apply coding principles such as SOLID, YAGNI, KISS, or DRY.
That I use design patterns, multi-scenes, packages, and frameworks when needed.
And that my team knows exactly what I'm up to at any time.
Want to know more?
Get My CVIt's an RTS game where the goal is to keep the balance in the forest.
Player has the option to play the campaign mode, but can also play it as a sandbox.
I was a part of the development team.
It's a puzzle game where the goal is to explore the history of an ancient civilization.
Player has to solve multiple puzzles to gradually discover the story.
I was a part of the development team.
It's a tower-defense game where the goal is to defend mankind's colony on Mars.
Player has to collect resources and strategically place turrets.
I created this game with my friend during 48-hour long game jam.
It's a role-play game where the goal is to upgrade your teahouse and build relations with clients.
Player has to serve guests with their favorite beverages while maintaining relationship with them.
I'm creating this game along with my friend.
It's a strategy game where the goal is to get revenge for protagonist's family.
Player has to perform strategic moves to complete levels and progress the storyline.
I'm creating this game along with my friend.